This past weekend was the Global Game Jam, a 48-hour endurance test to design and create a game entirely from scratch. Our gracious hosts at Slingo, Coray and Jason, provided the space and sustenance the six of us required to essentially live out a day at a white-collar version of a sweatshop.
This, dear friends, is the fruit of our suffering:
Enjoy!
More artwork from this project forthcoming, after a very long nap.
Also, unrelated doodle once home after spending three straight days in a corporate office:
Sunday, January 29, 2012
How to Vidjo Game in 48 Hours
Labels:
animation,
art,
commission,
design,
video game
Location:
Hackensack, NJ, USA
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