Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Tuesday, April 09, 2013
Sunday, February 24, 2013
Chief!
Been working on my Flash Animation Portfolio. Need a job now. Like, now now.
Wish I had some Neutrino-Crack to sling around.
Also, probably my identity got stolen. Protip: Do not just give out your Social Security number to shady-ass anyone. Shit's getting real for me.
Anyhoo, 'til the next one...
Wish I had some Neutrino-Crack to sling around.
Also, probably my identity got stolen. Protip: Do not just give out your Social Security number to shady-ass anyone. Shit's getting real for me.
Anyhoo, 'til the next one...
Labels:
animation,
black dynamite,
lightsaber,
portrait,
video game
Tuesday, April 17, 2012
Still here, guys!
Wowie wow wow. Haven't updated in too long. Sorry about that.
Been kinda busy (for me, at least) since my last update. I'll try to be more proactive about posting semi-regularly again.
Lessee... since my last post, visited California (San Fran specifically) for GDC. Enjoyed the hell out of it and I'm now currently working on a game project with some friends to boost up my rather paltry portfolio. Here's a sneak peak:
The hell is that?! Stay tuned...
Been kinda busy (for me, at least) since my last update. I'll try to be more proactive about posting semi-regularly again.
Lessee... since my last post, visited California (San Fran specifically) for GDC. Enjoyed the hell out of it and I'm now currently working on a game project with some friends to boost up my rather paltry portfolio. Here's a sneak peak:
The hell is that?! Stay tuned...
Labels:
animation,
commission,
Never-Ending Story,
new challenger,
video game
Sunday, January 29, 2012
How to Vidjo Game in 48 Hours
This past weekend was the Global Game Jam, a 48-hour endurance test to design and create a game entirely from scratch. Our gracious hosts at Slingo, Coray and Jason, provided the space and sustenance the six of us required to essentially live out a day at a white-collar version of a sweatshop.
This, dear friends, is the fruit of our suffering:
Enjoy!
More artwork from this project forthcoming, after a very long nap.
This, dear friends, is the fruit of our suffering:
Enjoy!
More artwork from this project forthcoming, after a very long nap.
Labels:
animation,
art,
commission,
design,
video game
Location:
Hackensack, NJ, USA
Tuesday, August 16, 2011
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